SUMMARYBethesda marked Quake’s 30th anniversary with Dawn of the Machine, a new official campaign chapter for the remastered game. Developed by MachineGames in collaboration with id Software, it adds 19 levels, new enemy variants, weapons like the Super Axe and Laser Cannon, puzzle mechanics involving dimension shifts and time loops, and new music. The content is free for existing owners on Steam and current and last-gen PlayStation, Xbox, and Nintendo consoles.
To celebrate Quake's 30th anniversary, Bethesda released "a brutal new episode" - a new campaign chapter titled Dawn of the Machine "delivering ferocious combat, labyrinthine level design, and nightmarish realms that twist reality beyond recognition..."
Face deadly new twists on familiar foes, including the Rocket Ogre, Demo Dog, Blood Shambler, and more. Each variant introduces lethal new behaviours - from overwhelming firepower to explosive death traps - forcing you to rethink every encounter. Expand your arsenal with brutal variants inspired by classic Quake expansions, including the Super Axe - unleashing lightning on successive strikes - and the Laser Cannon, firing ricocheting projectiles that tear through enemies from every angle... Reality is never stable. Shift between dimensions to solve puzzles and navigate the world, or find hidden secrets scattered throughout the realms. Face enemies that rise again or transform after death, and experience encounters where the rules change without warning - forcing you to adapt or be overrun.
More details from Ars Technica:
This is part of a series of new campaign chapters, all developed by MachineGames "in collaboration with id Software." MachineGames is best known for making the games in the relatively recent Wolfenstein reboot series, as well as Indiana Jones and the Great Circle. The Quake maps are made by a team dubbed "Quake Club," which includes several MachineGames employees who work on Quake maps in their spare time.
The ambition and scope of some of these maps is beyond what was typical for Quake maps back in the late '90s, thanks in part to the team's use of TrenchBroom, a newer map editor that works well on modern systems and is easier to work with and more capable than what folks were using in those days. There are 19 new levels, and they have several new gameplay gimmicks, like a time loop mechanic and a disorienting-but-cool teleportation system that makes it look like the levels are changing on the fly - kind of similar to the multi-time-period levels we saw in Titanfall 2 or Dishonored 2, though in these Quake maps the time shifts happen without player input. There's also new music... The new maps have been added to the campaign list in the remastered version of Quake, and like that remaster, they're available free to anyone who already owns Quake on Steam, as well as Quake on current and last-gen PlayStation, Xbox, and Nintendo consoles.